Shelf Hunt · SonataGames

Shelf Hunt privacy policy

Last updated: 8 October 2026 · game version 1.0

In short: there are no accounts, and we never ask for your name, email or phone number. Your progress is saved on your phone. The game is free thanks to Google AdMob ads: you start reward videos yourself, and now and then a full-screen ad plays between levels. GameAnalytics statistics with a random install number help us improve the game; in Europe they start only after you tap “Yes”, and anywhere you can switch them off in settings.

Who we are

Shelf Hunt is made by SonataGames, an independent developer based in Kyiv, Ukraine. She decides which data the game needs and why, which makes her the data controller. For any question about your data, write to sonatagames.studio@gmail.com; we reply within a month. Game website: yakovina.github.io.

What the game keeps on your phone

Completed levels and stars, coins, found items, fridge recipes, corgis you have spotted, your day streak and gifts, settings (language, sound, your answers about statistics and ads), a random install number for statistics and a level counter for ads. All of this lives in the game’s storage on your phone. If you delete the game, this data goes with it.

On Android, the system may keep a copy of your progress in your Google account backup if backup is turned on in your phone. That way your progress comes back on a new phone. Google and your phone settings manage these copies, and we never see them.

Statistics (GameAnalytics)

Why. To see which levels are too hard, where players get stuck and what breaks, so we can make the game better. We also use statistics to make summary reports for brands about how quickly players find packs. These reports contain only totals across all players, such as the average search time, and nothing about any single player.

What is sent:

Like any internet service, GameAnalytics sees the IP address the data comes from and uses it to work out the country.

When it is sent. In the European Economic Area (EEA), the United Kingdom and Switzerland, the game sends statistics only after you answer “Yes” to a short question in the game. In other countries statistics are on from the start. You can switch them off at any time: Settings → “Analytics”. From then on the game sends nothing.

Legal basis. In the EEA, the UK and Switzerland, your consent (GDPR Art. 6(1)(a)). Elsewhere, our legitimate interest in improving the game (GDPR Art. 6(1)(f)); objecting is easy: switch “Analytics” off.

Who processes it and for how long. GameAnalytics ApS (Denmark) processes this data on our behalf under a data processing agreement. GameAnalytics keeps technical data and events for up to 12 months, then anonymises or deletes them; after that only overall totals remain. More: GameAnalytics retention policy and their privacy notice.

Ads (Google AdMob)

The game is free, and its ads are served by Google AdMob. There are two kinds:

Consent. In the EEA, the UK and Switzerland the game first shows Google’s consent form (User Messaging Platform), and ads load only when your choice allows it. You can change your choice at any time: Settings → “Ads” (this row appears in settings in these countries).

iPhone. The system may ask for permission to track. If you decline, ads are not personalised with the advertising ID. You can change this in iPhone Settings → Privacy & Security → Tracking.

Android. You can reset or delete your advertising ID in your phone settings (Google → Ads).

What AdMob collects: the device advertising ID, IP address (Google uses it to estimate approximate location), device information (model, OS, language) and ad interactions (impressions, taps, views). Google also uses part of this data for non-personalised ads: to limit how often an ad is shown, to count impressions and to prevent fraud.

Google is an independent controller of this data and handles it under its own policies: how Google uses information from sites or apps that use its services.

Legal basis. In the EEA, the UK and Switzerland, your consent given in Google’s form. Elsewhere, our legitimate interest in keeping the game free through ads.

Notifications

Reminders about the daily gift and your day streak are scheduled on the phone itself, so nothing is sent to a server for them. The game asks for notification permission after your first win. You can turn them off in your phone settings.

The Share button

The game creates a text and a picture with your result right on your phone and opens the system share sheet. You choose where to send it; the game itself uploads nothing. From there, the rules of the app you pick apply.

Purchases and coins

Version 1.0 has no purchases. Coins are the game’s virtual currency: they exist only inside the game, have no monetary value and cannot be exchanged for money. If purchases appear in a later version, we will update this policy first.

Who else receives data

We share data only with the parties named on this page.

Transfers outside the EEA

Servers and subcontractors of Google and GameAnalytics may be located outside the European Economic Area, including in the United States. These transfers rely on the Standard Contractual Clauses approved by the European Commission (with the UK addendum for the United Kingdom). We view the summary statistics from Ukraine.

How long we keep data

Security

The game sends data over an encrypted connection (HTTPS). Only the developer has access to the GameAnalytics and AdMob dashboards.

Your rights

If you are in the EEA, the UK or Switzerland, the GDPR and local laws give you the right to know what data we hold about you and get a copy; to correct or delete it; to restrict processing; to object to processing based on legitimate interest; to withdraw consent at any time (this applies from then on); and to complain to the data protection authority in your country.

In Ukraine, these rights come from the Law “On Personal Data Protection”, and you can complain to the Ukrainian Parliament Commissioner for Human Rights (ombudsman.gov.ua).

How to use your rights

Children

Shelf Hunt is made for teens aged 16 and over and for adults, and it is not directed at children under 16. We do not knowingly collect children’s data. If you are a parent and believe a child under 16 has sent us data, write to sonatagames.studio@gmail.com and we will delete it.

Changes

If this policy changes, we will update this page and the date at the top. For significant changes (for example, new services or purchases) we will update the policy before that version of the game comes out.

Contact

SonataGames · Kyiv, Ukraine · sonatagames.studio@gmail.com